Zanina Raleva

Aesthetics of music in the digital era

Music in the digital era

The technological boom which began in the mid 20th century and reached its peak in this past decade evolved through the dominant digitisation of art. The new technology spread into all aspects of human life, and as Munster points out, the digital phenomen is omnipresent (Munster, 2002:2). The new technological situation verifies the symbiosis of art, science and technology, which in this information age only expresses the level of their merging. The early 90s marked the formation of the relatively new artistic forms related to the terminally based interactive installations; these were defined as digital art forms. Their new strategy and aesthetical essence emanates from the specifics of the result and manner of producing, consuming and participating in these machines.
 Thus the need to understand the technological aspect of this section of art production. It is only an additional reason, for the existing analytical systems and categories in the art production of new technology cannot answer the question of the artistic being and its value.
 Hence the differences between the “old” and the “new” mediums. In the old mediums, artistic creation begins from the general comprehension of the medium, which confirms art as a skill. It was of crucial importance and a main category that evaluates art.
The “new” mediums are based on the communication logic, supported by the computer and the program processes as mediators in the communication process with the users. The artist needn’t know the craftsmanship of the manual and formational process, but should know the skill with which the ambiguities will be transformed into a concept. Therefore, the skill of knowledge becomes the skill of usage.
  It is obvious that this points to art connected to and stemming from a new technology; not only can it be called “new,” but also “other” art. This “other” art consists of computer art, Internet art, electronic art, cyber art, and high-tech art. Concerning the elements of the digital and its influence on the artefacts, the following questions are posed: where does the extremism of the new technologies lie compared to the previous, and does that cause radical changes in art and its meaning? The specifics of digital technology and its connection to art suggest new aspects of these relations and raises issues concerning the changes in a phenomenological, ontological and epistemological sense, as well as issues about the artist and artistic action.
In that sense, we should define the influences of new technology on music art:

1. In terms of music production that originates from new technology, and is connected to it (“new” music)

2. In terms of the already existing works of music (“old” music)

The novelties in digital technology have practical elements that refer to music art in general. Namely, just as communication system traffic began to function through “icons” instead of through the codes and commands of DOS, it became evident that the ideology of the picture will influence the processes of work performed on these systems. Thus, the process of creation with the aid of graphic interfaces enables a complete visual construction of the music works. The visual moment during the creation of the piece of art is seen in the fact that modern hardware for digital generating and processing of sound function exclusively on the basis of graphic software. At the same time, modern technology enables the formation of graphic digital files. The advantages of digital graphics in the recordings offer a spatial aspect of the understanding of music
Digital technology also influences existing produced music. This, above all, refers to the processes of recording and performance of music, which at this time of total digitisation demands a digital format of its sound cultural heritage. Standards and strategies are already being set, which will not only support its archiving, but will also prepare it for future global communication. A new area in the field of music is thus created, in which the standards and strategies are based on the technological features of digital technology, but also on sound and its acoustic and psycho-acoustic features, which on the other hand pose the question of the individual aesthetics of the person recording or listening to the material.

The music being in digital technology

The possibilities created by digital technology touch upon the issues and categories of music ontology. Modern experiments go as far as to ignore the analogue input and output of real acoustics by adding a digital signal in the neurons, which creates a stimulus analogous to our real sensations. Through digitisation, acoustic fantasies can be transferred into a digital format, meaning that they will immediately become real pieces of music, but only in virtual reality. With the help of computer technology, the unreal (acoustic fantasies) becomes real (music), in an imaginary world. In this world, one can hear and sense many things that our senses are unable to detect. Therefore, artistic creativity has great possibilities. In the continuing of consciousness in virtual reality, the aspect of total democratisation of art is seen, if the omni- presence of the informational net is considered. That is why nowadays, because of the integral merging of art and mediums, the art theories of the new technologies promote the idea of Gesamtdatenwerk as a revision of Wagner’s Gesamtkunstwerk. (Vili] 1992:106)
With the new technology, the phenomenon of music faces another opportunity to examine itself. Namely, the graphic interfaces used by the composers during the creation of their work offer an opportunity of visually presenting the composition in a three-dimensional format. The visualisation involved in the creation of the final product places music in another dimensional position: music, from temporary art, as it used to be, enters the dimension of visual arts and architecture. This transfer can form other problems - still, the question stands - would that change the essence of the ontological nature of the music phenomenon?
However, what seems to have the greatest impact on the ontology of the music being is also a future vision of the possibilities of modern technology. This refers to the possible expansion of our acoustic biological limits. If the direct virtual stimuli trigger the appearance of a new acoustic dimension, a new acoustic reality would be formed, which will cause the expansion of the limits of perception and experience.
The music being is obviously in need of redefining itself. Music will have to locate its artefacts, as well as organise them in different space. Analyses will be conducted within meta-theories and categories of virtual and cyber reality, which will enable the entrance of cyberontology.

The significance of music art in the digital era

Interpreting the significance of music is one of the most complex scientific problems. This new situation will probably cause changes. The complexity of the issue arises from the fact that the significance of art within the creative subject - man has three levels: individual, socio-cultural and universal. The changes would originate from, as well as affect the first three levels, keeping in mind the unchangeable position of the universal level which surpasses the previous two, thus affirming its importance in civilisation.
The individual level covers the psychic units among which the perceptive abilities are of special meaning during the formation of the borders of music, i.e. the piece of music. Consequently, the greater number of music pieces are within the average, or the limits of several thousand Herz, and not within the maximum limits of our acoustic perception (from 16 Hz to 20 KHz). With the experiments of new technology, that is if the biological limits are expanded, a change of the perceptive limits would be achieved, together with the emotional and cognitive. Experience, as a transfer of meaning, would change.
  In the creation and experience of a piece of music, socio-cultural factors are of great importance. Unquestionably, changes will occur within the socio-cultural layer which will affect the issues of the abilities of the current technological presence and the issue of availability, without which communication with new art is practically impossible. To suit its needs, new technology has produced new professions that indicate changes in a social and cultural sense.
On the other hand, the issue of significance is connected to the changing of the concept of music, which triggers the issues of understanding, interpreting, experiencing. Until the 20th century, the theory related to the notions 12-tonal, major/minor tonality, etc., successfully dealt with occidental music culture. However, in the beginning of the past century, with the rise of avant-garde and experimental music, this concept changed. (Buzarovski 1996: 4-10)
In that sense, the essence of the digital medium itself will nowadays trigger even more radical changes. If we consider the characteristics of the digital, such as interactivity and repetition, they are likely to expand and change the possibilities and results of music production. As Holtzman states, namely the absence of an “original” will change our view on the artistic experience in the digital world (Holtzman 1997). The expansion of authorship will undoubtedly result in the opening up of music towards all genres.
From this aspect, the interpretation of the significance of music receives delayed answers which will narrow down, and in the process of overlapping even erase the differences between the notion of music and/or music art.

Modi in the digital era

All of this points to the possible changes in the modus, within which the musical works and culture exist and are created. The basic five modi, author -work -interpreter -performance -audience, in the digital technological age are not only redefined - some of them can even be eliminated
The evolutional way through which the digital and digital mediums passed (beginning with the first electronic music synthesiser and its linking to a computer; the appearance of MIDI as a system design, all the way to graphic interface and professional systems for the recording and editing of sound) paved the way for the engineers not only in the process of creating the machines, but also for their participation in the creation of the musical works. That will surely happen in the field of electronic music, where experiments will be conducted on sound as a phenomenon in its physical elements and acoustic value. (Buzarovski, 2001:1-34)
  If we consider the engaging of engineers in the shaping of the hardware and software for programs employed in music, the question of authorship is posed. Isn’t it possible that a new modus co-author should be added? Thus the question of the originator is posed as one of the key issues in the works of art in the new mediums, where the term “art” itself has become doubtful. Therefore, there have been suggestions of changing the category “visual” (when referring to visual art) with the category “interactive,” which enhances the role of the artist as the creator of (countless) repetitions (Vili], 1997:33). The composer is in an analogous position when employing ready-made fabricated samples. They function as a database nowadays, considered as a genre of the new mediums (Manovic, 1999:128). On the other hand, the precise algorhythms of the first music-computer products in the 50s and 60s  are replacing the creative artistic process, so that the existing distinction between theoretical and artistic has already been lost. Evidently the artist is no more the absolute and complete creator of the artificial. What Walter Benjamin noted in the 1930’s in “The Work of Art in the Age of Mechanical Reproduction” is expressed more fervently in the age of modern technology, within which the basic categories of the work of art are lost: the auratic, original, distinct, unrepeatable.
The final consequence of the expansion of the creative limits of the author-artist is the artist’s complete elimination, i.e. replacement. In 1996 in Montreal, during a ISEA’s debate on artificial creativity, an experiment simulating a creative artistic process was conducted. An analysis of computer-composed music works was performed, where the origin of the work - human/computer was unclear. The debate raised issues of whether it is possible or useful to have artificial “web” artists. The dilemma of lack of emotions during these artefacts was concluded with Freud’s theory, according to whom emotions are at the bottom level of the complexity of the human being. Still, the question whether machines can create works of art remains unanswered.
There are other reasons why new technologies have changed the position of the author/artist. Primarily because of the factor of economics,  most of our planet is still ignorant of new technology; but also because of traditional resistance towards novelties. Therefore, in the first case the notion “author” was divided into author/artists online and offline, whereas in the second case we note the ones who work on the established and the ones who like to be challenged.
 Important changes occur within the second, third, and fourth modus. With the help of new technology, they are replaced by a computer, thus shifting into a digital modus. The piece has both a regular and digital score, i.e. the piece, the digital score and the performance are merged into one. However, the union of art, science and technique is absolute only in virtual reality. Here all categories are eliminated with the fact that they all exist within the same modus. Because of the synthetic nature of virtual reality, it will have to surpass the aesthetic categories which have so far defined the phenomenology of the work of art and its effects. Music will exist only within the moment of its experience. The piece of music is divided into: the information sent (author), the moment of duration (performance), and the moment of experience (audience). The simulacrum music piece and its effect in such a moment proves its reproduction impossible. This raises many issues, such as: will music art abandon the category of reproduction and has reality surpassed art in terms of its conveying of truth? (Voss, 1989:307)
The position of the last modus - the audience, changes in this situation. In virtual reality, it presents itself within the creative subject, and culturally redefines itself within the existing modus of real performances
Namely, in digital technology, the author achieves his artistry in the category of authorship, which depends on the presence of a team included in the process of the creation of the music piece. Thus, the vertical division of “high” and “low” art (elite and popular), as well as the cultural differences of the audience emerging from it, cease to exist. The attempts to level them began during the age of modernism, but reached their peak in the digital age. In the 20th century, the influences of the popular on the elite were interpreted as a concept of globalisation. However, the real discourse on globalisation, and the disappearing of high and low art, was introduced by digital technology and its common communication systems. In the digital era, the concept of net communication is rhizometic, and doesn’t follow the cause and effect logic. The differences in the concepts enfold the differences in the above-mentioned division of art.

Redefining

The specific features of the digital in general brought a change in the notion of music art and its interpretation. A new question is posed: what are the “aesthetic” problems that the aesthetic of music now deals with? Have we reached the notion of digital aesthetics? These concerns are based on: 1. The specifics of the medium 2. The presence and role of the artist 3. The presence and role of the consumer. The issue of man vs. machine is also raised here. This relation is based on the dependence of the mediator - computer, without which a (techno) piece of art cannot be realised. This prosthetic becomes a condition, by which the features of the works created in reality are accomplished, and which takes music into cyber space. Does the achieved simulacrum become a “reality” as a fact of the artefacts, and would we use some mediated, non-existing categories during their analysis?
Undoubtedly art is a result of human needs. New technologies will not, for the time being, hinder us from listening and enjoying music from the old styles. This is supported by the views of some artists and theoreticians. According to them, art created by the new mediums is “recycled art without identity, an inauthentic invalid, it triggers zig-zag feelings and confusion that can be solved only by quitting all mediums” (Milevska, 1997:47).
  Nevertheless, technophobia is imminent for man, and scepticism will overwhelmed when new technologies will be conceived as new opportunities.
 
 
 
 

Literary